Alsara: Requiem and Revolution
Not everyone who lives in the Seven Cities is an Elf, and at the same time not every Elf lives in the Seven Cities. Half-Elves have left the Vokaya and begun to mix and mingle with the Imperial humans, leading to a dilution of those traits that made the Elves of The Vokayagora Zemla what they were. At least, that’s what the Elves think. Half-Elves are Elves with a little Human in their background, leaving them trapped between two worlds.
Physical Appearance: Half-Elves are not quite as extreme as their Elven cousins. If they are separated from their Vokayan roots, then they will usually allow their hair, skin, and eye color to remain their natural states. They are also not nearly as pale, having adopted the southern coloration from their human ancestry. Their skin tends to be beige to a healthy tan, as they no longer burn as quickly. Hair is blond to black, with very occasional red. Eye color follows the patterns of their Human parents most times; though the influence of magic in the blood lingers longest in the eyes, so Half-Elves with red or violet eyes are still found.
Their dress and other cosmetic features follow the patterns of their homeland, be it Vokaya, the Empire, or Atur.
Society: Half-Elves stand apart, though they are not so dramatically strange as the Dragonkin or Orcs. Many can pass as either human or Elven as the need arises, but in the end they are an exotic. They integrate well into the culture of their home, but will remain teased or noticed for the changes that are there.
Relations: This depends entirely on where they Half-Elf is from. Others may see Half-Elves as some kind of traitor to either Vokaya or the Empire, depending on who’s looking at them. Half-Elves themselves are so dependent on how and where they were raised that there is no generalization for how they might see others.
Alignment & Religion: Half-Elves are forced to adapt to any culture they enter, sometimes leaving them as lonely outsiders regardless of their situation. This can make one bitter, but it is more likely to make one solitary. This divergence from society at large can also result in a divergence from its laws, and as such Half-Elves could be considered largely Chaotic, if they could be considered anything at all. Their faith depends mostly on how and where they were raised, but the idea that, by wandering far enough, they might find their place in the world is a comforting thought, and many choose to worship Maeve, Lir, or Marian.
Adventurers: Half-Elves are well suited to adventuring; those who find their lack of acceptance frustrating will often choose to pack up and leave, and instead seek their fortunes on the roads of fate. At the same time, they might decide that the only way to prove themselves to their chosen people is to seek their destiny on their own terms.
Attributes: Half-Elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-Elves are Humanoid creatures with both the human and the elf subtypes.
Size: Half-Elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-Elves have a base speed of 30 feet.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.