Alsara: Requiem and Revolution

Hearts and Minds

The Grand General is likely being possessed by a whisper demon, which can apparently mess with its hosts memories. The possessed General’s efforts seem to have been to legitimize the appearance of Mirrodin Tusa — who is probably a Corrupter demon.

At this point, we either need to get the Grand General unpossessed and/or fix his memory in order to have the entire city on our side (guard, mercs, army, etc), or convince all of the various factions that could contribute to a war that they should side with us against the demon conspiracy.

…Or both?

Direct from Corben's Office

Notes taken regarding snoopsville.

retreat from stonehaven (on map)
troop status/count(stratos/magos)
*guard status/count
royal guard status/count (signed “T”)
Serpentguard signet ring (Last name begins w/T)
*"Burn this letter – T" (corner of burnt letter)
Corben reading scripture – Allegorical tales of Bellenus

*torn piece of page from table – #‘s comparison (lower vs bigger)
bigger is circled: why fight? Convert
1st#: full summary of navy’s landforce, retreated soldiers from front, & military in city 2nd#: city & royal guards

It's the Map!
The book was a trap, don'cha know.

[The book was a trap, don’cha know.]

So after we sacked the warehouse (with the sad, questionable execution of Serpentlady), it turns out they were one step ahead and have probably already spread goo via water supply in the sewers. But, having found the secret sewer entrance in the previously mentioned warehouse, we can narrow down the possible places for where the Serpent Guard could be hiding. Thing is, we need to talk to the Minister of Guilds to get a map of the sewers so we can find the holes in it.

But first! We should talk to the Arbiter General to see if he can help us with that (the getting the sewer map). Because we trust him and stuff.

A Service and an Ambush which a Scribe changes jobs and everyone nearly dies.

— Had I been told this morning that I would be stepping down from my modest scribing position to take up road patrol, I don’t imagine I would have taken such a notion seriously. Yet here I am, the floor of my home housing people I only just met, and with a much more hazardous occupation. It occurs to me to wonder again how they knew the morning’s deceased, that they should have been so distraught over his passing…In any case, hopefully I will be able to speak with any of my kin we may encounter in the months ahead.

— Apparently, we are to be trained. Or…some of us. The dragonkin, Luka, is a weapon unto himself, and the soldiers’ wisdom was lost on me – in the practical sense, at least. Should we not need to use any of this training, I will be thankful.

— We fought today, against bandits. The woman who was their decoy seems to have run off, as well as some of their number who attacked us. I imagine others would curse the names of those who would have taken their lives without a second thought. And admittedly, I was for a moment consumed with the fury of Fire Hands in the heat of the skirmish. But in the end, I am merely thankful that none of our number were slain. Though…it is still unclear to me why exactly there were sheep, and in what numbers…but no more. For now: sleep.

- Osamu

The first night

Aslan Harith – 1213

I arrived at Bastion, sore and tired, but excited to be off the boat at last. I was quickly directed by a man on the dock to a small group of people, several thuggish looking types punctuated by a well dressed elf who was scarred on her head. I was told she would lead us to a harbormaster, who was to keep track of the unusual folk getting off of the boat. She seemed a bit clumsy and new here as well, and led us into an alley where we promptly were robbed. Thankfully a large dragonkin with green scaly skin fended off (that might be too light, pummeled?) our attackers while the elf used magics I didn’t recognize to leap arround the battlefield and blind people.

After our exciting incident in the alley, we made our way to the harbormasters office and filled out information so they could keep track of us. The wait was a bit mind numbing, but it let me get my bearings in Bastion a bit more. Afterward, we set off for an inn called the rusty anchor. Our group now consisted of myself, the elf, and the dragonkin, plus one of the sailors on the boat (who I recognized as a rower).

Arriving there, the innkeeper charged us an exorbitant price of 2 silver for a meal and room. Feeling the mortality of my purse, I settled down in the busy inn with a bowl of stew and ate with the group. I ate hungrily, having felt emptied since the alley.

Over the top of my bowl I noticed someone walking up to our table, and my breath caught when they drew a knife. Snapping my arm, I threw the closest thing next to me, my bowl of stew. It hit the man in the forehead with a hard thump, and as he fell I recognized him as one of the men who attempted to mug us in the alleyway.

The dragonkin stood up, and turning he hit another man who was in the alley, knocking him into a table. The commotion strained the room (filled with semi-drunk sailors), and quieted the conversation. The elf stood and threw her bowl as well, hitting some of the sailors, and provoked the bar fight that was waiting to happen.

During the action, I got stabbed, and killed one of the men we met from the alley. Sitting under the table breathing what I figured were my last breaths, I was healed by magic for the first time in my life. It was one of my more dramatic evenings. I managed to meet with the other two and get outside of the inn. However, we still had to recover our travelling packs.

I made a frantic climb up to our rooms as the guard fills the inn, and got my once broken body to scramble out of the inn (diving out the window) with our gear. We quickly ran off from the inn, climbed on to a rooftop, and spent the night there. I noticed the dragonkin still held his stew, and I was hungry.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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